My name is Stephen Schieberl. I am a Creative Technology Lead at Wieden+Kennedy in Portland, Oregon. I build everything from large format installations to experimental interactive art to database-driven web sites and more.
Ban the Rewind's public experiments and blocks for Cinder are now available in one place and open for collaboration. The original motivation for this site was to provide creative programmers with education on, and shortcuts past, some of fundamental challenges in implementing a technology. That is the core philosophy of this set of blocks. This code won't show you how make awesome audio visualizers, Kinect puppets, or 3D games. However, it will get some of the more painstaking work out the way so you can focus on manifesting your ideas. BTR on Git https://github.com/BanTheRewind Most of the set focuses on implementing input devices and data such as audio on Windows (one of Cinder's few weak points), FFT, Kinect, etc. A few of these blocks touch on gaming or gaming-like needs, including a sprite batch system and 3D physics. It also addresses a few of those things we take for granted, like a robust text field, FTP connectivity, MP3 encoding, and JSON parsing. Each block has a "README" file detailing what it is, relevant links, and a wish list for those wanting to contribute. The GitHub account will also feature some standalone apps and experiments. Collaborators welcome. Feel free to contact me if you'd like to add to anything here.